Advanced Artificial Intelligence and Robotics


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Quick Pitch

ORBAI develops revolutionary Artificial Intelligence (AI) technology based on our patent-pending time-domain neural network architecture for computer vision, sensory, speech, navigation, planning, and motor control technologies that we license for applications in AI, to put the brains in robots, drones, cars, appliances, toys, homes and many other consumer applications.

Imagine speech interfaces that converse with you fluently, and get better just by talking to you, and pick up your vocabulary and sayings, artificial vision systems that learn to see and identify objects in the world as they encounter them, and robots, drones, cars, toys, consumer electronics and homes  that use all of this together to truly perceive the world around them, precisely plan and control their actions and movement, and learn as they explore and interact, and truly become artificially intelligent and much more useful.

Product/Service Details

ORBAI's Gen3 AI is our flagship, using this neural net technology to power our artificial people, giving them vision, hearing, speech, and lifelike animation so they can interact with you and be able to work real jobs, like Dr Ada, Medical AI, or Justine Falcon, Legal AI. By using near-photorealistc computer graphics for our 3D animated characters, we can project them life-size at 4K onto holographic screens that makes them look like they are standing right in front of you, suspended in mid air, or display them on a cell phone. This same technology can also extend directly to controlling robots and drones.

Driving the sensory system, AI, and motion control of humanoids takes far more advanced, powerful, and flexible neural networks architectures than what today's DL technologies can deliver, also making it ideal for motor control and sensory applications like vision, hearing and touch in these and other robotic, drone, auto, smart appliance, and smart home applications.

Traction & Accomplishments

March 2018: Incorporated ORBAI

June 2018: Provisional Patent on AI for humanoid characters and speech

May 2018: Claire the Holographic AI Concierge at Augmented World Expo 2018

June 2018: Founder funding $220,000

Sept 2018: James the Holographic AI Bartender at Tech Crunch 2018 

Feb 2019: Raised $250,000 Friends and Family Round

Feb 2019: Provisional Patent on Building Advanced AI with NeuroCAD

March 2019: James Gen3 and NeuroCAD in NVIDIA GTC 2019 Inception Pavillion

June 2019: Patent on NeuroCAD methods for training and evolving neural nets

How We're Different

ORBAI is developing the next generation of artificial intelligence (AI) technology. In the next few years we will commercialize speech interfaces that converse with you fluently, and get better just by talking to you, artificial vision systems that learn to see and identify objects in the world as they encounter them, and deploy these systems in our Human AI for our AI employees, and license them for use in others' robots, drones, cars, toys, consumer electronics and homes. This Human AI will use all of this functionality together to truly perceive the world around them, precisely plan and control their actions and movement, and learn as they explore and interact.

To do this, we start with spiking neural networks, train and evolve them (using our patented NeuroCAD process) into artificial vision, hearing, speech, cognition, and motor control cortices, and combine those cortices into artificial brains, our Human AI. We train these Human AI's with performance capture from a specific person, to make an AI mimic of that person with conversational and visual communication capability via a computer graphics character. When connected to vocation-specific software and databases, these become AI employees, working among us on screens large and small in many different vocations. Each of these super-human vocational AIs is a narrow deep slice, that can be assembled into a large pie when there are enough of them. That pie is the precursor for an Artificial General Intelligence, able to interact intuitively with millions of people, do many of the non-physical jobs that humans can (only better), and can evolve and scale to get better with time.

Spiking Neural Networks - the Next Generation of Machine Learning

ORBAIs AI technology that solves many of the fundamental problems with traditional deep learning networks, like narrow functionality, needing large, labeled and formatted data sets for training, and inability to train in the real world. Our Bidirectional Interleaved Complementary Hierarchical Neural Networks used in ORBAI's AI have much more advanced spiking neuron models that simulate how time-domain signals traverse real biological neurons and synapses, and how they are processed and integrated by them, making these neural nets far more powerful, flexible, and adaptable than traditional static, deep learning ‘neural’ nodes. By placing two of these networks together, each with signals moving in opposite directions, but interacting and providing feedback to each other, our BICHNN architecture allows these networks to self-train, just like the human sensory and motor cortexes do. We shape these more advanced spiking neural networks to their function by designing and evolving them in our NeuroCAD tool-suite, giving them the ability to process dynamic inputs and outputs and do computation on them in both time and space and do advanced vision, speech, control, and decision making.

We developed this new set of NeuroCAD tools and processes because there is, at present, no way to lay out and connect spiking neural networks by hand, or with mathematical or algorithmic methods, and no way to predict if they will work or not when building them, so genetic algorithms are used to find the optimal feedback and autoencoder designs, specialized to the training dataset and modality. This whole process is made tractable for large spiking neural networks by representing the network with a compact genome that is crossbred and mutated, then expanded through a deterministic and smoothly interpolating process to produce the full network connectome to train and evaluate. Previous methods crossbred and adjusted synaptic weights directly, limiting genetic algorithms to very small networks because the parameter space (of all synaptic weights) for large networks was too large to search.

Using these Bidirectional Interleaved Complementary Hierarchical Neural Networks, constructed by our compact genome to full connectome expansions, we can efficiently perform genetic algorithms to specialize them into being optimal visual, speech, sensory, and even motion control cortices. Another novel behavior exhibited by these loops is that when properly set up and trained, and all inputs are turned off, they still hold internal state, and continue to operate, meaning they have memory and logic. This capability can be evolved to do cognition or planning and give us a frontal cortex capable of complex decision making. In this manner, we can evolve most of the components we need to make an actual functional brain.

By using these more powerful and realistic neuron models, architect neural networks that are more brain-like with them, and evolving them the same design that all our human sensory cortices use to sense, interpret, abstract, and learn about the environment around us, ORBAI is able to build artificial vision, sensory, speech, planning, and control AI that can go far beyond what today’s Deep Learning can do, and make the AI in robots, drones, cars, smart appliances, and smart homes orders of magnitude more intelligent, perceptive, interactive, capable, and most of all… able to learn while they interact with people and their environment, in the same way that we humans do, learning from observation, interaction, experience, and practice. This enables existing AI products to learn and function much better, and enabling products we do not have today like useful home robots that can do chores, and truly autonomous level 5 self driving cars. We can construct AI that mimics humans and allows them to do a variety of real jobs, and we can later bring all their collective knowledge and skills together into an AGI in the next 6-8 years.


Brent Oster - CEO

Brent has 27 yrs tech experience and 3 startups behind him 

Brent Oster has 27 years experience in 3D computer graphics, animation, and simulation with Bioware, Electronic Arts, Autodesk, NVIDIA, and 4 years deep learning and AI at NVIDIA. He was the co-founder Bioware and Check Six, and he has completed the Stanford Continuing Studies curriculum of classes in entrepreneurial business, along with his degrees in Aerospace Engineering at University of Toronto and Scientific Computing at UC Santa Barbara.

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